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14 Sonar Search.TXT
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1997-05-25
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INSTRUCTIONS FOR
VIDEOCART(TM)-14
CARTRIDGE GAMES
Exclusively for use with
the Fairchild Video
Entertainment System
=================
F A I R C H I L D
=================
VIDEOCART is a trademark of Fairchild Camera and Instrument Corporation
ON YOUR MARK
============
Sonar Search is a classic game of Naval Battle Strategy in which two
opposing and a certain amount of luck are required in order to be the
first commander to sink all five of the opposing ships.
GET SET AND GO
==============
Beginining the play of Sonar Search.
Insert the Video-Cartridge in the chute and press the RESET button.
Sonar Search is provided in two versions: A one-player version in which
the player attempts to locate a hidden fleet before running out of
ammunition; and a two-player version in which each player tries to sink
his opponent's fleet before his own fleet is destroyed. Pressing Button
#1 or #2 will select the number players in a particular game. In order to
change from one version to the other, press the RESET button and then
Button #1 or #2. Otherwise, each subsequent game will be the version last
selected.
1. ONE-PLAYER SONAR SEARCH
==========================
In the one-player version, the Computer will "hide" a fleet of five ships
"Somewhere" in the Battle Zone. The player is provided with a "Magazine"
load of a randomly generated number between 68 and 94. This constitues
the entire number of shots during his turn of play. He takes one shot at
the time attempting to locate the hidden fleet and sink it. The hidden
fleet consistes of the following ships, and the player must score the
indicated number of "hits" in order to sink each ship:
## ####
############ ################
######## ##################
1 Destroyer 2 hits 1 Submarine 3 hits
## ## ## ## ##
######################## ##################
#################### ##############
1 Cruiser 3 hits 1 Battlewagon 4 hits
######
#################################
#############################
1 Aircraft Carrier 5 hits
Each ship in the fleet may be placed in any horizontal or vertical
location within the Battle Zone, but never diagonally. The player is
provided with a "Cursor" or "Sight" which can be moved to any location
within the Battle Zone in order to select the placement of a "Shot." The
center dot of the cursor is moved by use of the Hand Controller: Push
right on the knob to mobe the cursor to the right of its present
location, push left on the knob to move the cursor to the left of its
present location, push forward on the knob to move the cursor up from its
present location or pull back on the knob to move the cursor down from
its present location. When the cursor is located over the point at which
a shot is to be taken, push down on the knob to fire the shot. If no ship
is presently located at the point fire upon, the display will remain
blue. If a ship is present, the display will show a "segment" of the
ship, consisting of a large white dot containing a smaller red dot to
show that a "hit" has been scored. When all the ship segments have been
hit, the segments displayed will be replaced by the silhouette of the
ship which has just been sunk. When all five of the ships have been sunk,
the display will show all five of the ships silhouettes. If the player
runs out of ammunition before sinking all five ships,the five silhouettes
will appear, blinking, to indicated that the game is ended. After firing,
the cursor will seem to explode after which a series of sonar "ping"
sounds may be heard indicating the number of dots from the nearest ship.
2. TWO-PLAYER SONAR SEARCH
==========================
In the two-player version, the computer will hide differently colored
fleets in the Battle Zone. Each player starts out firing "Salvoes" of 8
shots each during his turn attempting to locate and sink his opponent's
fleet. Whenever a player has had one of ships sunk, he loses one shot in
his next salvo. One shot is lost for each ship sunk, regardless of what
kind it is. For example, losing a destroyer counts as much as losing a
carrier. After firing a shot the cursor will seem to explode after which
a series of sonar "ping" sounds may be heard indicating the number of
dots from the nearest enemy ship. The sonar is not affected by your
ships.
There is no limit to the number of turns each player has, so long as he
has at least 1 ship still afloat. when all five ships of one fleet or the
other have been sunk, the player loses the game. The display will show
the winner's fleet, blinking, to indicate the end of the game.
When a ship of the opponent;s fleet is hit, the display will show a large
white dot to represent that the ship has been hit, and the white dot will
contain a smaller dot of the color of the fleet the ship belongs to. The
silhouettes for each fleet will be shown in the color of that fleet as
each ship is sunk.
A player may not hit his own ship. Thus, thus if the red player has taken
a shot at a particular location, the other player will only know that his
own ship(s) are not located there. If a red hsip is located there, the
other player will only find out by taking a shot at that location.
SONAR EXPLANATION:
When you fire a shot and miss you will hear a number of Sonar "Pings."
These "Pings" are a result of an ever widening invisible square which
radiates from your firing coordinates pinging at each step as it expands
outward. The pinging changes tone and stops when this expanding square
contacts an enemy ship.
By counting these pings you can judge the distance an enemy ship is from
the last location fired and by "remembering" your previous search you can
determine his approximate direction. By learning to plot your sonar you
can add a new depth both in interest and skill to this already
fascinating game.
Summary of Control functions
Console button #1 -- Select One-Player Version.
Console Button #2 -- Select Two-Player Version.
Hand Controller:
Push Down -- Fire a shot
Push Right -- Move cursor right
Push left -- Move cursor left.
Push Forward -- Move cursor up.
Pull Backward -- Move cursor down.
HAVE FUN
If you have any questions about this Videocart(TM)* cartridge or your
Channel F Video Entertainment System, call the toll free numbers included
with your game. Other exciting Videocart cartridges are available from
your Fairchild dealer or, for information, write:
Fairchild Video Products Division
3105 Alfred Street
Santa Clara, CA 95050
*VIDEOCART is a trademark of Fairchild Camera and Instrument Corporation
COPYRIGHT (C) 1977 Made in Singapore Printed in U.S.A.